Monday, May 26, 2014

The Iron Girl Project - HUD, Part 2

So here's a few updates on the HUD and AHRS (Altitude Heading and Reference System).

I recently got an Adafruit 10-DOF IMU to handle all the head tracking and movement data for the "horizon lock" effect seen in the IM Mark II display. Combining this with the sample code and a few modifications, I managed to get something along the lines of this:


Which doesn't look too shabby at all, at least for a proof-of-concept. After fiddling about with calibration settings and how to display data on-screen in Processing (I'm still somewhat new to it), I managed to get a slightly more informative display up and running. I also added a "horizon lock", since the real Mk II showed that on it's maiden flight.



Still a long way from the original. But still, this is the work of just one girl (who has a full-time job and a girlfriend), and I'm still aiming to get as many of the systems seen int eh IM movies (particularly the initial Mark II test sequence, below) as functional as realistically possible.



It remains to be seen how much of this will be able to carry over to the RPi - if I can at least get the OBJ loader to work, I may be able to simply black out everything else and "fake" keyframing with the opacity switch. Remains to be seen. For now, though, I'm off to model a real HUD model, since that last one was crappy alpha at best.

Cheers,
~Lexikitty

Saturday, May 17, 2014

The Distractables - Paracord Bracelet

I took a bit of a break from the Iron Girl project to sort through some boring technical work that needed to be done, and I haven't found the energy to jump into it quite yet. So I made a small paracord bracelet with a metal shackle, because why not. And I thought I might as well share it with y'all. :)


Now go make something! I'm going to sneak a few levels of Doom 3 in before I finally settle down to some more designing.

~Lexikitty